Stellaris what causes late game lag. You haven't found a solution because there isn't one. Stellaris what causes late game lag

 
 You haven't found a solution because there isn't oneStellaris what causes late game lag

5 seconds for every 1 day, starting late mid to late game. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). 6 playthrough in the new patch, the game got catastrophically slow. It'll run fine for . Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. OddballAdvent • 7 min. Tried every console command there is. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. 0 coins. Growth Required Scaling – . 5 and setting galaxy size to *small*. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Aug 16, 2021. My favorite is watching fully formed citadels just spring magically to life in AI space. Solution? overclock the monitor to 75Hz and limit the fps on. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. Define late game. Very excited for the 2. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. Stellaris 50348 Bug Reports 30675 Suggestions. 2. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Stellaris is my. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. So anything you can do to limit that will improve late-game performance. Like seriously, I would have arorund 500. Fix Late Game Lag. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. I just thought the Xbox series x would be able to take on a lot more. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Small map size is better. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. Granted, I always play huge galaxies that end up with lots of empires. This is caused by high pop counts, among other things. Struggling with late game. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. I was just worried that I had something wrong with it. My game lags to single digit fps and has multiple second input lag when selecting large fleets. Maybe not late game lag, but a feature to extend endgame time Lel. 6. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. Tl;dr - fewer POPs additive over time in Vicky 3. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. Smooth experience. So it has to bear the weight of a few legacy choices I guess. The late game is by far the worst problem Stellaris currently has. Cant do shit ~120 years in. ) but get over yourself PDX. ago. Lategame lag unbearable. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. 4, to address the performance issue that appeared for many of you with Tuesday's 3. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. Constantly opening/closing menus will slow down the game. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. I have lag, but really no worse than other games like this like Distant Worlds. Overall, it seems engine side. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. Causing a constant slowdown instead of a spike lagg. Go to Stellaris r/Stellaris • by Anakin1882 Celestial Empire Late game too slow. An alternative partial solution to late-game lag. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. The first time I faced annoying lag was as I described above and it was when interacting with the UI. Xeno Compatibility is always banned by mod just for this. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. Fix Late Game Lag. The main issue comes back to lag. Close all the outliner sections. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. Stellaris Stuttering p2. This should be standard in any player, sorry Gamer™ toolbox. Civics Expanded+. Apparently late game lag isn’t caused by lots of pops, it’s caused by. Stellaris - [Herbert 3. As the other poster said, I'd still suggest Gigastructures. Definitely better than pre 2. ) Mankind fears thought as. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. Meaning your sweet 8 core processor works 8. Since Master of Orion, I've been an advocate of playing on smaller maps. So performance is complete shit on high core cpus that trade off some clock speed. Apr 19, 2021. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. Cant do shit ~120 years in. That means the less type of pops. (I5 k6600@3. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. This last game was played in the 2. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. 2. Those last 3 are the most important settings. I'm playing on a laptop with an NVIDIA 950M graphics card. 6 playthrough in the new patch, the game got catastrophically slow. Tried both vanilla and modded versions - issue persists in both versions. Essentially there is no meaningful year cap to Stellaris. That means the less type of pops. (And late game Stellaris, with lots of pops, has tons of calculations per tick) To alleviate this, CPUs also have a cache1 which is like having a small amount of really fast RAM on the chip itself. You’ll see a huge improvement. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. Less pops means less of that as well, which is what EDAI provides some of for late-game. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. The best thing to reduce the current late game lag in 2. The late game is by far the worst problem Stellaris currently has. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. I already had the standard Stellaris late-game lag, but under 2. - play on a smaller galaxy size [i. Where FTL means faster than light. The problem lies in the lack of CPU threads the engine makes use of. NFL. Every 4x game lags end game. 1. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. If you have struggled through the pain, you will know this all to well. So I can't seem to get into the late game to see how bad the lag is. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Mr. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. sm303030 Feb 23 @ 7:21am. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. set habitable planets to the lowest setting, since lag primarily comes from pops. Problem iwth that is, by the end game, species because absolutely unmenagable. Let’s address the elephant in the room before moving on with the ranking. 9. I already use x1. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. 5GHz processor, eight gigs of RAM. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Stellaris Real-time strategy Strategy video game Gaming. This last game was played in the 2. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Stellaris is pretty speedy in late game with no mods. 4. Beyond that a faster processor is really all you can do. I use mods, myself, but I understand that the game is not optimized for mods. Duder Apr 8 @ 5:27pm. sm303030 Feb 23 @ 7:21am. It's the processor. 1. I am having heavy lag in late game. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. been sat on the game for 3 days straight and it's gone 30 years. 6Ghz and I have late game lag. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. #5. At least it isn't my system. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. I don't have great hardware with a I7-4790K,. 9. Any Portrait Mod. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. #16. The next update will reduce the pop count by about 40% so should improve the performance late game. Some of the causes of fleet selection lag, and how to deal with them. Infinity's late game performance mod introduced many tweaks in the game. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Crazytrain334 Dec 13, 2017 @ 1:08pm. The game engine is designed to run on a single core, so if you wanna have good performance, you probably need good single core performance and a high frequency. You can have a fancy CPU or GPU, but the games coding makes it worthless. ago. Late game lag is horrible. My friend's 13900k isn't really any faster either. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. . The lag is also inconsistent between saves. #2. So I removed almost every species trait from the game. anyone have something simular/a fix?16GB here. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 1. The answer is simply none. Very little slow down. Extended stellaris traditions, !expanded Starbase!. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. A. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. PDX, please, commit to some form of fix for late-game lag. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. the fastest supercomputer on the planet could not run this game smoothly. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. Compard to mid-game that is - not compared to pre 2. 5. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. Oblivion Jun 8, 2020 @ 10:53pm. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. Compressing the merged mods will also dramatically reduce load time. Hearts of iron is shameful at current state. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. Those last 3 are the most important settings. 1. I already had the standard Stellaris late-game lag, but under 2. I ships not being upgraded. So to reduce lag in existing games: Purge empires. I players and upgraded their fleets for them and it made the lag vanish. The fact is that Stellaris's engine isn't the best. Pathfinding of ships costs a lot of performance though, even if they aren't. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. Absolutely refreshing to play at early-game speeds all the time. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. g. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. Inside star systems, you can only travel at sublight speed. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. The game actually calls it that specifically. 5 habitable planets (I don't like playing with any more than that because of micromanagement). Pathfinding of ships costs a lot of performance though, even if they aren't. Download a mod that makes your graphics look like a 3 year old drew it. There is the "ScanLine Sync" option to play with. Stellaris Stuttering late game. Otherwise id say go for a first if their kind start and let the primitives get to space age, that significantly turns down the lag until later. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. So after taking a break from stellaris (2. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. Set habitable planets to the lowest. Business, Economics, and Finance. Rule 4: I'm having trouble with late game lag and want to know what causes it. The problem becomes much worse once gateways are introduced. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. i know that, i was just saying that that was the only change on my system between earlier 2. it mostly struck when the game had gone to long which was pretty common for me because i like long games. also hive minds don't effect the piracy calculation since they don't generate any. Play on smaller galaxy sizes. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. 3. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. Small map has helped late game lag for me. Obviously xeno-compatibility would also compound on top of this. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. #3. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. So after the Utopia/1. Hi all, We've now released a hotfix, 3. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. I never experienced such stuttering before. Best cure for late-game lag is getting yourself an M1 Mac. Other then mentioned settings a way better cpu or wait for paradox to improve better. This was done with genetic ascension and adding Fertile onto my species that has Budding. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. In Stellaris I only play on max size medium maps. 2 - 2. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. . Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. it tends to happen late-game). It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. This forces me to downsize from playing medium galaxies, to small. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. I know you can't make people pay for performance improvements (I think. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. If you have struggled through the pain, you will know this all to well. I heard a major cause of late game lag is all the different species. I'm using an i7-4790 @3. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Obviously xeno-compatibility would also compound on top of this. Baron Jukaga Loyalist Commander. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. For quire a few reasons: 1. Jump to latest Follow Reply. it will still lag, but not quite so bad. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. that late game lag is most prominent in large galaxies. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. Then the lag reduction comes from the in game pop scaling setting. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. 1. Then, I wrote down what date the in-game calendar advanced to. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. The engine stellaris runs in only uses 1 cpu core, like all pdx games. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. Close all the outliner sections. Eventually late game lag will cause the game to crash and these crashes will become more and more frequent as the save progresses. The problem is fairly regular for me in the late game. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. 25)Getting a bit tired of people stating this. You can also do the following: 1. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. #1. 4 to see if it's fixed for me or not. 2's performance is at all times worse then previous versions. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. ---Choose to close or change the original job assignment system to increase the late game speed a little. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. Forum Rules | AARland Rules | Sync Your Account with Steam | File a Support Ticket Tech Support: HoI IV | CK III | EU IV | Stellaris | Imperator Bug Reports: HoI IV | CK III | EU IV | Stellaris | Imperator (Never quote or otherwise publicly respond to moderation posts. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. I use a i7-6700 @ 4. 3 patch. One month in 30s also isn't a bad speed. 2. Fix. As long as you play on normal mode mid into late game. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. i have no mods installed and have verified cache it happens no matter what game speed i use. Some mods can absolutely kill your game. e. Pre 2. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles. So POP count keeps going up and up. Presapients Events (at least the vial box). My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. Now it lags. 3. Subscribe. Logic Growth Scaling – 1. This would be easier to calculate because its just a simple set of numbers being. 77 Badges. Game slows down by late game but it's reasonable, at least with my Ryzen 5. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. lol, inb4 they add a vic3 option to disable migrations. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. Neither of those seem to have a major fps crash though, at least not that i've observed. Subscribe. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Ive tested this out and switched to all A. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. McFishTheFish • 2 mo. There is no reason to play this game otherwise. This is a representation of time internal. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. 3 UI scaling and i can't use mods in ironman mode. ago. Hopefully Paradox will require all mods to be distributed zipped at some point. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. HealMySoulPlz •. NFL. Late game lag. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). I know the pop numbers sim from civs causes the hella lag. Not even Stellaris or eu4 lags like that fully modded. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. This should be standard in any player, sorry Gamer™ toolbox. disable guaranteed habitable worlds, for the same reasons as above. So I'm about to try a smaller, 600 star galaxy, with less. . . 3 beta patch but it doesn't seem to play any better than the 2. otherwise, no. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. Whaaaaat the ♥♥♥♥. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. Limit the FPS to obtain the "no-tearing" effect without the lag. I can't reproduce this with other games, including CK2 or EU IV. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. Even if I change the display to windowed, it freezes so badly, it produces two windows. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. 7 update, but when I loaded a late-game 2. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Stellaris is Stuttering. The most helpful thing is to play with smaller galaxies.